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Ball changes, injuries, theatre, and ladybirds: Slow play in England vs India

Published on Monday, 14 July 2025 at 2:43 am

Ball changes, injuries, theatre, and ladybirds: Slow play in England vs India
The hallowed turf of Lord's, typically a stage for enthralling battles and cricketing drama, has during the third Test between England and India become an arena for a different kind of spectacle: the creeping, frustrating phenomenon of slow play. What began as an underlying murmur of discontent has escalated into a dominant conversation, leaving fans, commentators, and broadcasters alike questioning why the game's pace has become so glacial. The reasons are multifaceted, ranging from the mundane and tactical to the genuinely bizarre, collectively eroding the flow and excitement of a Test match.
One of the most persistent culprits has been the frequent interruption for ball changes. Modern Test cricket, with its varying ball manufacturers and playing conditions, often sees the cherry swapped multiple times in a session. The process, involving umpires scrutinising, measuring, and consulting, consumes precious minutes. Beyond the legitimate need for a new ball due to damage or significant wear, there's a growing perception of tactical requests for changes, subtly breaking a batting partnership's rhythm or giving a tiring bowler a brief respite. Compounding this are genuine player injuries, however minor, necessitating on-field physio attention. While player welfare is paramount, the cumulative effect of these medical timeouts, combined with what can only be described as 'theatre' from players – batsmen taking excessive time to settle, bowlers slowly ambling back to their mark, fielders engaging in drawn-out discussions and adjustments – adds to the growing tally of dead time.
Furthermore, the strategic element of slow play cannot be overlooked. Captains, eager to exert control, might inadvertently encourage a slower tempo to allow their bowlers more recovery time, or to disrupt a free-scoring opposition. Bowlers, too, might deliberately take longer between deliveries to conserve energy or to break a batsman's concentration. This tactical dawdling, while understandable from a competitive perspective, contributes significantly to the overall reduction in overs bowled per day, impacting the game's momentum and the potential for a result. And then, in a moment of almost surreal absurdity that perfectly encapsulated the stop-start nature of this Test, play was briefly halted by a ladybird on the pitch. While a charming, fleeting distraction, it served as a microcosm of the myriad, sometimes comical, reasons for the constant interruptions.
The consequence of this pervasive slow play is a diluted product. Over rates plummet, leaving broadcasters with significant gaps to fill and fans at the ground feeling short-changed. The ebb and flow, the very essence of Test cricket's strategic depth, is constantly fragmented, replaced by a stop-start rhythm that tests the patience of even the most ardent purist. While Test cricket demands patience and strategic depth, the current prevalence of excessive dead time threatens to undermine its appeal. It's a complex issue, intertwined with tactics, player welfare, and perhaps an increasingly lax approach to over rate enforcement, begging the question of how much inaction is too much before the game loses its vital pulse.

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Source: skysports

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